![]() Check out the trailer for the 13 TMNT titles and their Japanese versions, coming to PC via Steam, PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch on August 30, 2022.The collection includes: Teenage Mutant Ninja Turtles (Arcade), Teenage Mutant Ninja Turtles: Turtles in Time (Arcade), Teenage Mutant Ninja Turtles (NES), Teenage Mutant Ninja Turtles II: The Arcade Game (NES), Teenage Mutant Ninja Turtles III: The Manhattan Project (NES), Teenage Mutant Ninja Turtles: Tournament Fighters (NES), Teenage Mutant Ninja Turtles IV: Turtles in Time (Super Nintendo), Teenage Mutant Ninja Turtles: Tournament Fighters (Super Nintendo), Teenage Mutant Ninja Turtles: The Hyperstone Heist (Sega Genesis), Teenage Mutant Ninja Turtles: Tournament Fighters (Sega Genesis), Teenage Mutant Ninja Turtles: Fall of The Foot Clan (Game Boy), Teenage Mutant Ninja Turtles II: Back From The Sewers (Game Boy), and Teenage Mutant Ninja Turtles III: Radical Rescue (Game Boy). Both lanes will be taken up by very threatening pushes and your opponent will have to try and defend both sides simultaneously.Join Donatello, Leonardo, Michelangelo, and Raphael in Teenage Mutant Ninja Turtles: The Cowabunga Collection. Split lane: With the addition of more cards that can be split (Royal Hogs, Zappies, Royal Recruits, Guards, etc), this archetype has risen to popularity.Don't play high-cost troops at the back against these decks because there is no way you can defend their rush attack with few elixir. It focuses on punishing other players for investing elixir by rushing them with combos that can take a tower in seconds. The cards in it are usually combinations of Royal Ghost, Bandit, Dark Prince, Ram Rider, Battle Ram, and other cards. Bridge spam: Bridge spam is an archetype invented by Team Vietnam.Those are common in log bait decks while Royal Hogs, Flying Machine, Barbarians, Minion Horde, and Three Musketeers are used in medium and heavy spell bait. These decks have many cards vulnerable to spells such as Skeleton Army, Guards, Goblin Gang, and Goblin Barrel. Spell Bait: Spell bait is a type of hybrid deck The goal is to get your opponent to waste their spells, and then overwhelm them with hordes of troops when they can no longer counter your attack. Due to their high numbers and overall high DPS, the Skeleton Army is very effective against single target enemy troops such as the P.E.K.K.A.These decks chip away at the other towers, doing damage over time. In my experience, most air units that attack ground units work well against the barbarians (i.e. You can check out what they have to say about barbarians. The clash royale arena website has a pretty good list of cards detailing what their strengths and weaknesses are. They rely on quickly placing their win condition faster than your opponent can get back to their counter card. You could try using Fireball + Zap / Arrows, in order to kill them. Cycle: Cycle decks are very cheap (usually 3.0 or less in average elixir cost.A hybrid deck might have Golem and Graveyard for example. Hybrid: Hybrid decks combine two archetypes and two win conditions for a deck that can surprise your opponent.Mortar is typically combined with a second win condition such as Miner. These buildings attack from your side of the map and force your opponent's units to your side of the map to defend, while you defend your offensive buildings so that they can keep doing damage to your opponent's tower. Siege: Siege archetypes are based around a strong offensive building win condition, either Mortar or X-Bow.These decks get an elixir advantage from countering huge pushes and chip away at the opponent's tower until it is destroyed. Control decks have a strong defense, which usually includes buildings, such as Cannon, Tesla, and Inferno Tower. Control: Control decks are defensive decks that fight from your side of the map.These decks start by building up a positive elixir advantage and build a huge push to attack the opponent's tower. They have a tanky win condition, such as a Golem, or Giant with high damage troops for backup. Beatdown: Beatdown decks focus on overpowering your opponent's tower through strength.Some deck archetypes are as follows: X Research source There are many deck archetypes, but the three main ones are Beatdown, Control, and Siege. Each archetype has its own strengths and weaknesses. Your deck archetype should complement your win condition and anticipate what your opponent may use to counter it. The type of deck you create is called your deck archetype. Each player makes a deck of 8 cards prior to each battle.
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